Been quietly coding away at A Shark Named Steve, and aside from my wishlist of things I’d like to add in to the game, there’s only 2 things left on the checklist to finish up. Over the past month I’ve managed to whittle my ToDo/Bug list down to two items left. It kept growing daily so…

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Next On The Agenda…

Minionz being mostly done except for some level design, well coming up next on the agenda is a return to A Shark Named Steve. Shark week is coming early this year, and I’ll kill myself to make sure Steve is ready and on the market in time for it! There’s nothing like sitting back and…

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All done except for the level design!

Well, the time has come and Minionz Ho is officially done, at least as far as coding goes! I do have some more to do with the level design, but thats a simple form that I have to repeatedly fill out and submit in order to build the levels.. Simple enough there! I also have…

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Mostly done now…

So, spent the day Saturday crushing bugs and adding some missing audio and features where they needed to go. I’d planned on having this completely done by now, but medical issues with the wife put a halt for a week or two. Everythings in good order again and the majority of all the bugs and…

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Minionz Ho Progress

Progress continues, had to work tonight and apparently my own websites now constitute a security violation and so have been blocked by my real jobs firewall. Oh joy.. Thats a permanent thing.. But on the coding side of the deal, I have the level failure and level win windows and coding all complete, as well…

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Minionz Ho Enemies & Progress

So over the weekend, in between binge watching shows, I did manage to get a good amount of coding done. We now have fully functional ghosts, flying skulls and cockroaches in the game. Roaches are just there, scurrying around the screen and some levels may require you to smash X amount.. We don’t want dirty…

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Minionz Ho! Progress.. looking good for an April release!

  Rolling a couple of these updates into one here.. Tonight (3/3) I managed to get the gameplay scene loadingand using most of the actual level information. There’s still plenty more variables to grab and set for each level, as well as some tweaks I’ll need to make, but it’s all coming together without much effort at…

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Minionz Ho!

Ahhh, Moving day! The rotting smell of a fresh dungeon.. The lingering stench of crushed treasure hunters in the air. It’s all yours, just like last time! Hopefully this time you won’t be over run by all those pesky paladins and zombies! Guide all of your Minionz into their new homes but beware of the…

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Simple 2D Color Matching with a twist!

You’re old home.. that comfy, cozy, dark and dreary dungeon.. The damn paladins just had to invade forcing you out of your ancestral home. Now it’s time to move into your new dungeon. Line your minionz up as they march in and guide them to their pens.. but watch out, this new dungeon comes with…

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LuvBugz Gameplay Rewrite…

Rewriting the main game code. Sure, it will take a bit of time, but this way the cells auto detect their neighbors using simple colliders and raycasts, which will ultimately allow for multiple different shapes and layouts.. Already got all of that coded and have pieces dropping into place. Now I’m just rewriting the code for shuffling,…

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